![]() ![]() I am unable to find any photographic, video, or English-language evidence that runway lights are turned off in the region. Marianas, Syria, PG, Falklands, Normandy 2.0 (1946 or later date) maps do not require the user to call ATC for runway lighting.ĥ. If a multiplayer group wants to do parallel landings, they can't because the DCS ATC only lights up one of the two runways.Ĥ. ![]() DCS ATC does not know multiplayer group procedures. Use the approach, visual approach path, and runway lights at your airport, and you’ll stay on-glide and clear of obstructions all the way to the touchdown. ![]() Flying at night is difficult, however, understanding the runway lighting system for your airport is a key to staying safe. DCS ATC does not know individual airfield procedures. USING RUNWAY LIGHTS TO MAKE YOUR FLIGHT SAFER. DCS ATC has known issues with windspeed/direction, sometimes giving you the wrong runway. DCS ATC only lights up one runway even when there are parallell or multiple runways. If wartime light discipline is to be simulated, have it triggered by a certain date range in the ME like Normandy 2.0 does with its runway and city lighting.ģ. When viewed from the air, runway lights form an outline of the track. Even with all lights out an adversary will be able to find the airfields with GPS coordinates and a FLIR pod.Ģ. Runway lighting is used at airports that allow overnight landings. Runways, taxiways, airfield facilities, even the surrounding cities in order to hinder visual navigation/targeting. If you need them on, call approach and as you say, they will turn on.ġ. At the moment flightsim. ![]() Easy way for users to fix the airports they use and Microsoft gets their default airports fixed for free. Not sure how that can be fixed.Not in wartime. Browse 1,648 authentic airport runway night stock photos, high-res images, and pictures, or explore additional runway lights or airport terminal stock images to find the right photo at the right size and resolution for your project. MSFS needs an airport gateway like x-plane. There is also a weird “fisheye” effect going on with the moon depending on camera angle/position (same with lens correction on and off). Is there a config file somewhere that we can tweek for these lights?
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